About This Content Straight from the talented community modders of the IJC crew comes the first DLC weapon pack for Killing Floor. Featuring a diverse set of new weapons the Community Weapon Pack brings new game play options for your favorite perks. Best of all the community modders in the IJC crew are going to be making real money from the sale of this pack – a first for the Killing Floor community. Key Features: The Scythe: This is pretty much what you would expect. Long handle. Long blade. Good for reaping corn, wheat - or shambling monsters. A great new toy for the Berserkers amongst you - or for those with a Grim Reaper fetish. Tommy Gun: The Thompson sub-machine gun is an absolute classic of design and functionality, beloved by soldiers and gangsters for decades! A great favorite with the British Commandos in WWII that should become a firm favorite with Commandos in game too. Flare revolver: A classic wild west revolver modified to shoot fireballs! Grab two of them for twice the fun. What Firebug wouldn't want this addition to his arsenal? Buzzsaw Bow: A crossbow modified to shoot spinning saw blades sounds insane, and it is. That's why we gave this weapon to the Berserker. Just watch that little blade of death bounce around! d859598525 Title: Killing Floor - Community Weapon PackGenre: ActionDeveloper:Tripwire InteractivePublisher:Tripwire InteractiveFranchise:Tripwire InteractiveRelease Date: 23 Oct, 2012 Killing Floor - Community Weapon Pack Download Code killing floor community weapon pack. killing floor community weapon pack 3. killing floor - community weapon pack 2 best pack ever. I initially got this pack thinking I would enjoy having a larger arsenal for more classes. In a sense, I was pleased with the results. In another sense, I was slightly disappointed. Here are my opinions and overview of the weapons:Buzzsaw Bow - BerserkerA decent weapon that launches a spinning, shrieking sawblade into hoards of enemies. I found this surprisingly useful first time playing with it, as it rebounds off walls (clearing out small rooms and hallways) and cuts through enemies. Best of all, you can hear it as it flies around, allowing the user to find it and retrieve it after it stops flying. Its reload is slow, so if you are someone who cares about speed, I wouldn't recommend.(Why is it for Berserker? Its not a melee weapon???)Flaregun - FirebugI laughed when I first used this weapon. Not in the bad way, but in a "this-is-so-fun-I-cannot-help-myself" way. I actually equip this with almost any class if I have space. It launches a flare (up to 6 before reloading) that has a large hitbox (I missed by about a foot and it still ignites the speciman.) It can be dual wielded for extra fire power, the flare gives off light (helps in darker maps) and ignites in a small radius. Useful for thinning out large hoards of clots and other weaker specimans. Reloads insanely fast on-perk, but off-perk it is pretty slow. Weighs almost nothing, too.EDIT: You can also dual wield it. Works wonders.Scythe - BerserkerI was slightly disappointed. I'm not one for collecting Grim Reaper costumes and Scythes, but this weapon came as a disappointment. It swings really slow, but has decent damage. I prefer the katana or even the claymore more than the Scythe.Tommy Gun - CommandoI keep telling myself I will not come back to this weapon. But I always do. Its cosmetics & sounds are just appealing. It has a fair amount of damage, little recoil, but its accuracy it what hurts me. Its sight is really bad, and hard to use, so I usually end up Semi-Auto (NOTE: Has full Auto and Semi Auto) while hip firing. However, its bullet spread is about 1-2 inches on your screen, which is a bit too much for me. So in a breakdown:Buzzsaw Bow - Good if you are in a small map and you want to save ammo, but be weary of its reload.Flare gun - Good all around, just watch out if you reload at the wrong time.Scythe - Meh. If you play Berserker alot, go ahead, otherwise its rather forgetable.Tommy Gun - Fun to use, but not the most practical weapon.. I don't find this quite as good as the second weapons pack, but it still has some nice additions.The Scythe is a slow, hard-hitting melee weapon. Vaguely similar to the Claymore but it's even slower, a tad stronger and feels more effective in terms of crowd control (provided you can time your swings well so as not to get caught with your pants down inbetween swings). Altfire stuns husks regardless of whether you get a headshot, you can even stun two (probably even 3 or 4) with one swing. My melee weapon of choice most of the time.The Tommy Gun is completely outclassed by the other two versions of the same weapon (one from the 2nd DLC, one unlocked by owning Rising Storm). This one just doesn't feel worth using unless you really want to feel like an american soldier in WWII.The Flarevolver is pretty decent once you learn how to lead your target because the projectiles are very slow. Good for playing firebug sensibly (well, trying to play firebug sensibly) or as an offperk weapon - it's fairly affordable even offperk (at 500) and great for kiting because you can just set a monster on fire and move on. It's also a viable method of slowly killing FPs as long as you cut line of sight every now and then because one bodyshot + the ensuing burn DoT is just under the rage threshold. When a shot hits something it has a small AoE blast that does a bit of damage to everything in the immediate surroundings and sets it on fire, too.There is also an akimbo variant if you prefer spamming over accuracy.The Buzzsaw bow is just a stupid gimmick that I see people buying constantly because of the flawed "IT'S EXTREMELY EXPENSIVE SO IT HAS TO BE GOOD" mindset. It can be pretty effective (eg for stunning scrakes at a distance if you for some reason want to do that) but the pricetag is just unjustified. You can live without this.So yeah, some of these weapons can be good (I presume the main selling point for most people are flarevolvers) but it's not exactly stellar. I still recommend grabbing it on sale though.. All 4 of the weapons are great and are a must have for any Killing Floor player.My favourite has to be the Flare Pistols, they are so light and I can make a cool loadout with them.The loadout is the Mac 10, Dragon Breath Trenchgun and 1 Flare pistol, try it out it's very powerful.. A slap in the face and complete 180 by the previously messianic developer Tripwire, this DLC was the turning point of Killing Floor from one of the greatest co-op game there is to a P2W shadow of its former self. I regret my purchase.. alternative weapons are a must to increase the fun. it's not about alternative skins any more but shooting stuff in different ways!. I got this as part of the Killing Floor Bundle. The only weapon I really use frequently is the flare revolver; it's very reliable and effective as an off-perk weapon.. Pay to win DLC. Buzzsaw and Dual Flares are hilariously overpowered.
Killing Floor - Community Weapon Pack Download Code
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Updated: Mar 25, 2020
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